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![]() However, you can add other clarifications, for example a specific name of the ship. The initial clarification is called "Default (*)", this condition is always satisfied. In the central part of the screen, there is the working area of the so-called "chains" of conditions (clarifications), Note: the "Copy Files" option copies all audio files to the project's working folder.Ģ.2 After creating a new project, on the left side of the screen the application will show the game events available for modificationįor sound modification of an event, click on it with the left mouse button.įor quick navigation through the events, you can search by name by clicking RMB on the event list.Ģ.3 After selecting the event, the sounds of which you are going to modify, you can start editing it. Next, select working folder and name of the mod. If the application is configured, select "File" → "New Project". and the F voicover are annoying if left vanilla (luckily can disable them in options.2.1 To create a modification, you need to configure the application. i miss my "PAN-PAKA-PA-N!!" when i sink a ship (and the new guns sounds. any custom *.USM work but no sound even with game music mute The following flash files must be put away in order to not cause a crash: service_lib.swf consumer_main_screen.swf and it's "low" sister file, gameloading.swf and finally options.swf (not causing a crash but settings are empty ) (afaik can do that too on the Enchant in the modpack ) and luckily, i could not play in a grey'n rust Fuso ) atmaxx_Shark_Scope_0.4.0.6_without_ScopeShadow For myself i took 1h30 to test all mods one by one (downloaded most of them separately) iirc working
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